You can focus on creating a beautiful new environment for the game, or extend the core game classes via Blueprint to add a whole new game mode and new mechanics. Thanks to the power of Unreal Engine 4's Blueprint system, even without C++ you can modify and extend quite a lot of the game functionality, including new items, weapons, AI Behavior Trees, structures, and all kinds of gameplay classes & game logic. Q: What can I create with the ARK Dev Kit?Ī: While the ARK Dev Kit does not provide access to the ARK C++ game source code, it does contain all of our editable source art for the game, as well as our editable maps and blueprint classes. Thank you for reading this article! You can reach out to me for feedback or suggestions via Twitter.A: The ARK Dev Kit is a simplified version of the Unreal Engine 4 Editor specifically compiled to streamline the process of creating Mods & Maps for the Unreal Engine 4 game ARK: Survival Evolved, and to upload them directly to Steam Workshop for other users to download and play. I mean, you’re digging into unknown territory if you go deep enough into the Workshop - you’re on your own. If your game starts behaving in a weird way after installing something from the Workshop, make sure to remove it as soon as possible, check the integrity of the game files through the Steam Library, and, if you want to be extra careful, make a quick check-up with your antivirus or Windows Defender.Īlthough the probability of catching a virus or malware through the Steam Workshop is almost zero, you can never be too careful. Always look at the ratings and the comments, as well as the creator’s profile, as some might be intended for some more nefarious uses. After that, your game will be updated through Steam - all it's doing is removing the files belonging to that mod.Īs you can see, it’s pretty easy! But be careful! If you go deep enough into the Workshop, you might find some weird mods that do more harm than good. Just go back to its workshop page and hit “ Unsubscribe”. The best maps generally have these applied automatically, but just make sure to check all the descriptions. For example, a surf map might not have the movement settings correctly applied, or the bots needed simply do not spawn. What generally happens if you don’t follow the provided instructions is that you enter the map, but it doesn’t behave the way it’s intended to. Those are generally pretty easy, like choosing the correct game mode when entering the map or inserting a certain console command. Make sure to read them and use the settings written. Those can generally be found on the map description, on the Steam Workshop page. Some of the most complex maps (or made by less experienced modders/mappers) require some tweaking to be played the way the creator wanted/they’re supposed to. There might be a few caveats, though, and that’s what I’m going to talk about next. As you can see, it’s entirely integrated within the game, which makes everything easier. Or you go through the menus to the tab “Workshop Maps”. You have two options: either you open it via the console with the command: map *map name* After the download is finished, you can access it through your game.
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